I’m currently working on a cinematic and animation project for university but I was wondering how to implement a moonlit sky rather than just stars.
The mock up white box version I produced in 3DS Max featured some strong moonlight shining through a window of a building, giving the whole thing a mysterious blue tinge. However, in UE4 I’m struggling to create the effect.
Does anyone have any tutorials (other than the time of day ones on the wiki) that would allow me to create a moon of some kind rather than just a starry sky?
Thanks for any help in advance!