I’ve been introducing some new movement to my character, simple stuff - sliding and a forward jump/vault. I’ve managed to get one montage to work correctly, it carries the capsule physics with it correctly although I do have to fix the final rotation as the animation goes end back in the same rotation. However all of my other montages do unusual things, like add in rotations that don’t occur in the animation normally. All of the montages have the same settings (RootMotion enabled, from first frame, scaled, etc).
I can’t figure it out at all! If there’s nothing super obvious I’ll try and get a few videos of it occurring to see if anyone can steer me in the right direction.