Mono relicensed under MIT - C# for UE4 can come back?

I view Skookum script as a “level script” language because of that what I saw from its demos and in the Call of Duty 1 map scripts. And judged by what you do with your moba and AI. COD1 map scripts do the same. They spawn an AI, they command it to move around or even talk. These script languages can set also objectives, but they are not used do more than this.

Taking a Lane Pusher MOBA as an example. The minions would move out and march forward the enemy core. There could be specific objectives, behaviors, map states. A “level script” can do this. Not all MOBAs have only one single map like Dota 2, though. Heroes of the Storm got more than just one battleground. However, the skill/ability/fight system would get more complex.

My concern is that Skookum script couldn’t handle this complexity. And judged by my first look at the IDE, it seems that Skookum script mixes the “Object Browser” and the “Source Code/File Tabs”. That’s why I just bluntly say that I prefer C# over Skookum script. C# ain’t just a scripting language, it’s C++ but in managed form and without headers, compile time and IDE problems.