I’m working on 4.11 port of Mono for Unreal Engine, mostly done but need more testing.
And still try to figure out the license as it original requiring xamarin commercial license (which I happen to have one), and now mono is MIT…
I’m working on 4.11 port of Mono for Unreal Engine, mostly done but need more testing.
And still try to figure out the license as it original requiring xamarin commercial license (which I happen to have one), and now mono is MIT…