Mono relicensed under MIT - C# for UE4 can come back?

As Noolarch said, I can’t pretend it didn’t take me some time to get used to due to the light documentation(there’s a curve like learning any new language with new concepts). But it really is a great tool. For a long time I considered adding my own scripting language into UE4, but SK filled the void better than what I would have produced by myself.

It’s also really nice to know it’s backed by a professional team, there’s lots of scripting plugins for UE4, but unless they’re well maintained over time they’re not very valuable, and SK is definitely the best maintained.