Mono relicensed under MIT - C# for UE4 can come back?

Ok so i just tried it and it works just fine. Here’s a quick rundown if you wanna try:

Download plugin: http://download…com/beta/2391/SkookumScriptPlugin-2391-4.11.zip

Unzip to …\Unreal Engine 4\4.11\Engine\Plugins

Download demo project: http://download…com/beta/2391/SkookumDemoProject-2391-4.11.zip

Unzip and double click SkookumDemo.uproject. Some error did pop up the first time, click Retry in the dialog worked for me. Error gone in subsequent loads.

In UE4 go to Edit ->Editor Preferences > General > Miscellaneous and untick “Use less CPU when in background”.

Hit Play, Shift-F1 to get control of mouse cursor while leaving the game running.

Go to the open IDE Console. At the bottom there are a bunch of examples you can run. For example scroll to


sync
  
  Pawn.named("RoboChar1")._path_to_actor(player_pawn)
  Pawn.named("RoboChar2")._path_to_actor(player_pawn)
  Pawn.named("RoboChar3")._path_to_actor(player_pawn)
  ]
player_pawn._boom


Select the whole text and hit F4 to execute it.