Mono relicensed under MIT - C# for UE4 can come back?

To use the engine effectively you use a combination of C++ and Blueprint, where appropriate. That should be obvious to anyone that’s used UE for any length of time.

I don’t think Epic are going to lose any sleep over a few people that can’t/won’t learn the very basic level of C++ competency required to use code in the engine. For many of us, C++ is the major selling point of the engine.