Mono relicensed under MIT - C# for UE4 can come back?

Same here with C++. But I won’t go back to Unity.

If you want a powerful engine/editor that even indie devs could make use of, then go with UE4 and endure crappy C++. If you want an actual object oriented programming language, but can live with a very simple (maybe too simple) engine/editor, then go with Unity.

I chose to endure crappy C++ since it ain’t really difficult, but only a pain in the ***. I’m developing for desktop, so the performance bar of BP won’t hit too soon. I may end up being able to use more BP than C++. I pulled the 4K Hammer (monitor) to deal with the size of the BP nodes. Obviously I would still prefer something text based, though.