Unfortunately switched to Unity, as couldn’t get to grips with C++.
Maybe something I was doing wrong, but found the compilation time in C++ really off-putting.
Also, it felt kinda buggy - sometimes errors would come up that I’d spend an age trying to figure out, only to find if I closed and re-opened the editor they’d be fixed.
I’m new to game programming, but a fair amount of years in other programming languages.
Anyone else had a similar experience?