Mono relicensed under MIT - C# for UE4 can come back?

I don’t think that there is going to be a C# for UE4, since it’s a bad idea to implement it via wrappers instead via Blueprints. Also a language like F# or Skookum Script that have a great amount of code noise reduction, may be better than C# anyways.

Thanks for the info. I will give it a try.