I don’t think that there is going to be a C# for UE4, since it’s a bad idea to implement it via wrappers instead via Blueprints. Also a language like F# or Skookum Script that have a great amount of code noise reduction, may be better than C# anyways.
is far more advanced than a mere level scripting language. It has already been used in the AAA open-world title Sleeping Dogs (as well as Sleeping Dogs Definitive Edition) and Triad Wars (which ended up being cancelled). It was used by a team of approximately 160 people from all disciplines: mission design, gameplay design, programming, UI, audio, and art. And the scripts touched everything from missions, to cutscenes and dialogue, to minigames, and various other gameplay systems.
Moreover, the full script source of 1700 classes and 8500 scripts took about 3 seconds to compile from scratch.
There’s a few more unannounced AAA titles currently being developed using Skookum but here’s some more information:
/about/#sleeping-dogs
Thanks for the info. I will give it a try.