I’m a bit hoping the C# Native compile option will be something which could help C# developers to develop with UE4.
Microsoft is working on .Net Core which should be available on Windows, Linux and MacOS. It includes a AOT(Ahead Of Time) compiler which generates native compiled binaries which means: no intermediate language. As far as I understand it does not require a virtual machine to execute. What I could not find was if the produced DLL’s are approachable like a DLL created with C++.
Has anybody more info on the AOT and what it could mean for C# in UE4?