Modular SciFi Series - Engineer Hallways Vol. 2 Released!

Always cool to see some cool sci-fi content, keep up the good work :wink:

Thanks Macoll! Likewise. =)

Greetings everyone!

I’m here with another small update. Here are a few more props that will be included in this pack!

Shelves

Perfect for storing items for decoration, or use in your game! There are 4 mesh variations of this style.

Stool

Everyone needs a place to sit, and now your characters and npcs can in this stylish SciFi leather stool!

If you have any feedback, questions or suggestions please feel free to share below! Until then, here is a collection of screenshots for the assets described above, enjoy!

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Greetings everyone!

I’m here with another small update. I wanted to show off one of the many props that I worked on this week.

Table Lamp

Perfect for those late nights at the scifi workplace. As with all the previous props, this is has high material modularity. The model itself has also been designed to accommodate those who may wish to animate it should the need arise.

There’s PLENTY more to show that will be revealed soon, I can’t wait to share it! If you have any feedback, questions or suggestions please feel free to share below! Until then, here is a collection of screenshots for the asset described above, enjoy!



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Greetings everyone!

I’m happy to be able to show a huge update on the progress for the upcoming props pack. Be warned, many pictures inbound!

Divider Glass

Good for dividing up the rooms, or designating specific areas. The text in the glass is editable via an included PSD file. Preset texts will be available.

External Storage Unit

Perfect for keeping data storage!

Wireless Booster

Device used to boost the signal strength of your network. Comes with two variants, antenna up and down. Hinge modeled to accomodate animation should any developer choose to go down that route.

First Aid Kit

Almost every game has them. The first aid kit is perfect for medpack usage, or for inclusion in a first aid locker!

Pain Medication/Pill Bottle

Perfect for that headache or lingering pain from your most recent attack. The label is completely modifiable via the included PSD file.

Coasters/Holder

No one wants to ruin their scifi desk with a cold glass! Separate coaster, and partially filled holder included.

Access Card Reader/Access Card.

An alternative to the keypad, the access card reader uses keycards to gain access to rooms, drawers, lockers, etc. Access card credentials modifiable in photoshop through included PSD file.

Drawers

Drawers in the same style as the desks to complete the set. Both double, and single design.

Wall Lockers

Whether you’re storing general items, or first aid equipment. The lockers come in two versions: Single door, and double door. Both open and closed variants are included. Hinge modeled to accomodate animation should any developer choose to go down that route.

Glass Cup

Everyone needs a drink now and then! Materials can also be swapped to create plastic cups.

I’m nearing the end of the development for this pack. There’s still SO MUCH more to show that will be revealed soon. If you have any feedback, questions or suggestions please feel free to share below! Until then, here is a collection of screenshots for the asset described above, enjoy!

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Continued from previous post:

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Hi there,
So I am having loads of fun playing around with the SciFi Hallways set, and when funds become more abundant I plan on picking up SciFi Interiors, however I was wondering whether you had plans to add any of the following tile types:
• Angle flooring/ceiling
• Elbowed floor/ceiling
• Sloped walls
• Stairs
• Rails
I ask because I have encounter several instances where I was unable to use your sets due to the above tile pieces were absent. I can make it work with solid color blocks and cobbled together bits & pieces but the feel would be completely off.

Either way,
Keep up the awesome work & Happy Holidays!!!

Hey there Draven_lock!

Glad to hear you’re enjoying the pack. =) Stairs and rails are definitely things I’ve been looking into adding. Vertical level design is something I want to be able to support in this series, so plans for that are definitely underway. I’m also looking into how I can go about adding elevators or lifts. I like the idea of sloped walls. It’s another example of something I have designs for, just trying to figure out how/where to implement it best. Rest assured though they are coming!

Can you elaborate a little on the angled flooring/ceiling, or provide an example? Not sure I quite understand that. Do you mean the textures, or design not being “straight” so to speak? I’m also not sure what you mean about elbowed floors/ceilings.

Thank you for the support, and Happy Holidays to you as well! =)

Sure no problem,

I could try to give you a long winded explanation that you may still need me to elaborate on some more or I can just post a pic. I’m going to go for the latter. Mind you I just had the bicep on my dominant hand reattached last week so the pic is the best I can do at the moment.

For both examples the flow of the floor or ceiling textures should ideally follow the curve. Here is a picture of what I cobbled together to make a corner piece without an angle.

However, to achieve this I had to combine almost 30 meshes which hits the fps a little too much and lets not mention the epic texture battles being had…

Any way glad to hear about the possibilities of more parts to play with.

Sorry to hear about your bicep, I hope your recovery is swift!

I really appreciate the feedback. Currently you can create T or + hallways. I figured people would use the doors themselves to create an L, or corner, but I can see the desire for regular walls. I can most likely address that in a future update with some additional pieces. I already have one planned for early next year that I will try to slip this into. As for the angled/elbowed hallways I will have to see if I can implement that into the existing design. Again, thank you for this valuable feedback. =)

Thanks for the reply and no worries, my bicep is healing quite a bit faster than anticipated.

I almost see no need for you to add any of the extra items to any of your current sets, as I think your current sets stand on their own quite well, maybe add a hallways extras pack… I would buy it.

One more question, do you have any triangle pieces planed? Thought about the angled/elbow request and realized that if I had 2 large triangular pieces to shift the angle to 45 degrees than that would as well and reduce mesh count. Also that may be much easier to incorporate into the feel of your sets then adding curves. Also with the addition of triangles we could make hexagons and Octagons which would increase the usability of your sets extensively (well for my project anyway).

Keep up the awesome work.

Happy Holidays

Good to hear!

If I can fit some of them in there, I will. I was already planning another small expansion for early next year. If not, there are alternatives. =)

Not currently, but I’ll mark that down as well. Trying to accommodate a multitude of layouts is what I’m trying to achieve, so I really appreciate you giving me feedback on things you see that would be beneficial to how you use the assets. I’ll be looking for ways to incorporate it in the future.

Thanks again, and Happy Holidays to you as well!

Hey everyone!

I wanted to get in another update before the end of the year. Getting very close to finishing off this props pack. There’s still so much I haven’t shown yet! This particular prop is based on a suggestion from BardicKnowledge earlier in the thread. The pictures below demonstrate some of the customization of the device, as well as it’s screen. I’ll let them speak for themselves. Enjoy the rest of your 2015!

Hand Scanner

For that extra layer of security. When access cards and keypads may not be enough.








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Greetings everyone, and Happy New Year!

Here is another preview of some of the assets in the upcoming props pack. I’m currently in development of the last set of assets, and then the pack will be ready for submission! Until then, here are some more images of new props that you can populate your levels with.

Included below are:

Vents
Eye Drops
Smoke Detector
Fire Sprinkler
Temperature Control Panel




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Hi ,

Was wondering if you have planned themed rooms, such as “Reactor-room”, Navigation, CIC, etc…

Hey SaviorNT!

Indeed, I do have plans for more focused thematic packs that will be a mixture of both architecture and props. Things as you mentioned like command centers, reactors, cargo holds, etc. They will be designed to work seamlessly with all of the other packs in the collection. Let me know if you have any more questions! =)

Sweet, I look forward to em :slight_smile:

Looks very detailled, gg :wink:

Thanks! As do I. =)

Hey Olivier, thanks! =)

Greetings everyone!

Here is another preview of the assets that will be available in the upcoming pack. I’m very close to wrapping it all up, more on that soon!

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