Modular SciFi Series - Engineer Hallways Vol. 2 Released!

Yeah something to that effect. I was going to have a small display device along the side that could be used to unlock/lock the magnets in place and indicate whether it’s open or not via a light. Might still do that actually. =)

Well currently with the example map given you transition most of the colony units with the larger transition mesh, or the larger hallway units. You can also transition between units using a direct catwalk, but I think I only did that about once or so in the example environment and with the larger catwalk variation. But the way I envisioned this one was to be a direct catwalk transition, or off along the edges. The size of this unit length/width is equal to the larger units in the Polaris pack, so you can circle the catwalks around it just like those.

I do actually like the idea of enclosed, door sized transition pieces though! In fact I’m certainly going to do that. Won’t make it in this product, but the next thematic Polaris pack I’ll for sure add those. I can even do fully enclosed and windowed variants. =)

The floor has a bit of a dip in this environment as well. The reason I did that was to align the surface along the grid usually, since 10cm or 5cm from the bottom of the doorway asset to the next floor is always going to leave a bit of a gap. Though I’ll see about what I can do in regards to variants without that going forward. Usually I try to adhere as much to the grid as possible. In fact the interior assets of this pack can be used without the exterior, as they all align to the grid. But your feedback is definitely noted, and as mentioned I will look for ways to accommodate both. Thinking on it now I might even be able to just create an additional floor asset that can be placed in the rooms. If so I can probably slot that in an update to the pack. =)

Thanks! I have a lot of cool stuff planned for this collection. It’s shaping up to be one of my favorite so far to work on. This most recent one for example, it’s a mixture of architecture, props and weapons. That’s sort of the approach I want to take with the thematic packs, tackle a certain theme, and deliver content for it regardless of the category. I even plan to add animations to this which is something I haven’t done in any of the other packs before. If you have any more feedback or ideas on what you’d like to see next feel free to send it my way! I have the next few packs sort of planned out, but if I can make it fit I’ll do it.

I’m trying to get these out as quick as I can haha, so hopefully you won’t have to wait too long. The Polaris Collection as I see it right now will include multiple phases, the first being ground based and a multitude of assets you’d need for those sort of environments. And there’s still quite a ways to go before I’m done with the content I want to make for that. =P