SE_JonF
(SE_JonF)
August 27, 2018, 7:53pm
722
Slavical:
I think stairwells and elevators would be very practical. For now, I was thinking about using the engineer assets to make a makeshift elevator to allows you to access the second level of the colony, the command center on top, and the power plant/data center (engineer room) at the bottom. However actually making an elevator as well as stairs will not only make the colony more diverse (gives players movement options) and fluid but the assets would remain consistent.
Ah I see. Very well. I am excited about this new portion you’ve mentioned. I wonder what it could be. I’m all excited. With that said, interior doors would allow for more modularity (just made up a word) and make things look cleaner. Storage rooms are a must since they would need a place to store their equipment, food/water, and weapons. Also, storage rooms are a nice place to allow players to search for items that would make sense.
Definitely man. The more I think about it, the more comes to mind. The essentials would be Power, Water, Food, Shelter, and Air. That means the colony would need some sort of air recycling, water recycling, power (which can be done with the engineer pack), food (which can be down with the vanilla colony pack using the double windowed halls as greenhouses and buying vegetable assets) and a place to prepare/eat the food, and a residential space. Everything else, such security, turrets, helipads, etc would be assets that would help make the colony seem more realistic, however, not necessarily essential. The above 5 are, however, as no living being can exist on Earth without them (except for Power, which can be argued), even more so on another planet.
Absolutely man. A lot of these things are ideas and goals I have for this collection. I think at the end of the day you’ll for sure be pleased with what is on the way. =)