Finally finished the energy turret. I wasn’t able to create a holographic shield that was up to my standards, so I put that idea on hold for now. A few things I’d like to note:
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It’s highly customizable materially. Including the ability to create your own camos through masks in UE4.
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I plan to include the baked maps (AO, Object Space Normals, Normals, Color ID, Curves) so that buyers who have access to programs such as Quixel or Substance can further customize the guns material and diffuse outside of UE4.
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I plan to include animations, specifically for blendspaces so that it can indeed be used/aimed. Actual firing functionality isn’t currently planned as that’s beyond my skillset, but I want to at least provide those movement animations (up/down, turning, dismounted handle lifting) for those who’d like to do so themselves.
I’m looking forward to tackling the next prop. Check out more screens on ArtStation, and stay tuned for more!