Well, since you use your own custom event handler class, you can pass-in anything you want when you create it (or afterwards), as usual in Blueprint. Thus you can give it a reference to your main actor as it pleases you.
Well, since you use your own custom event handler class, you can pass-in anything you want when you create it (or afterwards), as usual in Blueprint. Thus you can give it a reference to your main actor as it pleases you.