Modular Medieval Warrior 01 - Assets3D

Couple of quick questions -
Any specific reason the helmet is not a StaticMesh instead of SkeletalMesh? I think a SM may be cheaper performance wise? Helmet typically doesnt deform - but I guess it does itf its a cowl or something… so probably makes sense

Overall it is working great…some feedback
the randomize feature is very cool - but I accidentally trigger it often like when I move the actor.
If you inherit from another class instead of character, dont forget to make parent calls for Tick and the Construction script. Maybe put that in the default.

Thanks again - great asset