# Modular Characters - animation not synced between meshes

**URL:** <https://forums.unrealengine.com/t/modular-characters-animation-not-synced-between-meshes/3764>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [May 4, 2014, 12:48pm UTC](https://forums.unrealengine.com/t/modular-characters-animation-not-synced-between-meshes/3764 "2014-05-04T12:48:45Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![iniside](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/iniside/32/866315_2.png) [@iniside](https://forums.unrealengine.com/u/iniside)\
**Post date:** [May 4, 2014, 12:48pm UTC](https://forums.unrealengine.com/t/modular-characters-animation-not-synced-between-meshes/3764/1 "2014-05-04T12:48:45Z")

</div>

I have modular character, and already have code for swapping character parts which look like this:

```auto

ChestSlotComp->SetSkeletalMesh(item->ChestMesh);

```

It swap skeletal mesh at run time.  
But the problem is that new mesh, is not synced with rest of meshes animation, and it behave bit differently that rest of the character.

Any ideas how to fix it ?

Nevermind:

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>
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I had to setup MasterPoseComponent. Now it works.
