# Modular Character System | VBL Glamour 

**URL:** <https://forums.unrealengine.com/t/modular-character-system-vbl-glamour/2358926>\
**Category:** Showcase\
**Tags:** modular, Code-Plugins, unreal-engine, Blueprint, CPP, fab\
**Created:** [February 26, 2025, 1:10am UTC](https://forums.unrealengine.com/t/modular-character-system-vbl-glamour/2358926 "2025-02-26T01:10:22Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![VaultBreak](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VaultBreak](https://forums.unrealengine.com/u/VaultBreak)\
**Post date:** [February 26, 2025, 1:10am UTC](https://forums.unrealengine.com/t/modular-character-system-vbl-glamour/2358926/1 "2025-02-26T01:10:22Z")

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Hi There,

I just wanted to share a code plugin that I’ve been working on and recently released on FAB.

 ![FabMedia-SingleSkeletalMesh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/9/5/f950419ecc34b078890a8aee65fda81dbd6022ce.jpeg)

Trailer: [Footsteps System for UE5: ‘VBL Footsteps’ Trailer](https://www.youtube.com/watch?v=6DTutp8EiSA)

Fab Page: [Modular Character Plugin | VBL Glamour | Fab](https://www.fab.com/listings/b5033428-2fe8-4be4-9f32-c3888badbe03)

This plugin is inspired by modular character / trans-mog systems in games like WoW or FFXIV where players are allowed to cosmetically modify the appearance of their character and gear regardless of the actual items you’re wearing. Essentially decoupling the gear itself from its appearance.

It uses a layering and slot system to preserve layer data to manage the character’s state and allow dynamically add or remove gear at runtime, stitching the character into a single mesh.

It is also database driven so you don’t have to handle meshes yourself. For example, you could simply change a ‘body type’ tag on a character and the character could be re-created instantly based on database info.

Hope this is interesting and of some use to someone.

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [March 1, 2025, 1:18am UTC](https://forums.unrealengine.com/t/modular-character-system-vbl-glamour/2358926/2 "2025-03-01T01:18:53Z")

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This Looks Great. A _Runtime Mesh Splitter_ would compliment this plugin well. Imagine the possibilities.

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**Author:** ![sggeekinfo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sggeekinfo](https://forums.unrealengine.com/u/sggeekinfo)\
**Post date:** [June 20, 2025, 1:07am UTC](https://forums.unrealengine.com/t/modular-character-system-vbl-glamour/2358926/3 "2025-06-20T01:07:16Z")

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vaultbreak studios seem to have closed. =(
