# Modular Building Set

**URL:** <https://forums.unrealengine.com/t/modular-building-set/33200>\
**Category:** Showcase\
**Tags:** unreal-engine, Showcase, Work-in-Progress\
**Created:** [June 22, 2015, 9:58am UTC](https://forums.unrealengine.com/t/modular-building-set/33200 "2015-06-22T09:58:12Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![mikolajspy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mikolajspy](https://forums.unrealengine.com/u/mikolajspy)\
**Post date:** [June 22, 2015, 9:58am UTC](https://forums.unrealengine.com/t/modular-building-set/33200/1 "2015-06-22T09:58:12Z")

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Hello,  
I’m working on modular building and I’d like to know what do you think about it. It’s still WIP, currently I’ve made 35 parts, but I’ll make interior modules soon. All parts are nicely snapping to 10cm grid.  
This set allows to make both clean and derelict/abandoned buildings, you can build factories, schools, warehouses, fire brigade building and many others 😃  
Some elements are connected in Blueprints with exposed parameters for easy placement and variations, there a few MasterMaterials for easy tweaking colors, details and many other stuff. Few materials have world aligned textures so you don’t have to worry about correct scale and snapping 😉  
Would you like to see it on Marketplace or somewhere else to buy? Let me know what you think 🙂

 ![2015-06-22 11_33_41-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/9/f/99ff434792cde73254fc761eae175b131a6afd3f.jpeg)  
 ![2015-06-22 11_33_49-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/8/a/38a4370a5be61eaead5a0a0f2a789e483b7f219f.jpeg)  
 ![2015-06-22 11_33_58-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/4/6/e46d380d82091709e29cb0181715ac69244c2c4a.jpeg)  
 ![2015-06-21 22_13_06-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/1/6/81667bc96236500fe13e947c956bf71672257093.jpeg)  
 ![2015-06-22 11_34_13-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/5/e5ae3e90944df6a0de6e8fa6da3d1689a9142ece.jpeg)

If you don’t want to have interiors, you can turn off transparency on glass 🙂

 ![2015-06-21 17_34_15-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/8/4/84d5b7d7a8ce1f3b3682f9bf6db1db751840c94f.jpeg)

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**Author:** ![mikolajspy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mikolajspy](https://forums.unrealengine.com/u/mikolajspy)\
**Post date:** [June 23, 2015, 7:14pm UTC](https://forums.unrealengine.com/t/modular-building-set/33200/2 "2015-06-23T19:14:44Z")

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Update: 40 modules right now, maybe I’ll make some more:

 ![2015-06-23 21_03_44-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/2/2/2259be2f2eb7723cd8a8371a78c3aa5a354cef50.jpeg)  
 ![2015-06-23 21_04_04-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/a/b/abddb6a06b79e720bd371ea7d7be490db2ddbd9f.jpeg)  
 ![2015-06-23 21_06_01-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/8/5/85cc70bb3d13d0fab2e2427b526e7d9349d47ae6.jpeg)

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**Author:** ![mikolajspy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mikolajspy](https://forums.unrealengine.com/u/mikolajspy)\
**Post date:** [June 24, 2015, 6:39pm UTC](https://forums.unrealengine.com/t/modular-building-set/33200/3 "2015-06-24T18:39:44Z")

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Take a look at example on Sketchfab:  
[sketchfab]07077f0452a8477f96ad078fa228b820[/sketchfab]  
[Modular Building 01 example](https://sketchfab.com/models/07077f0452a8477f96ad078fa228b820) by [Mikołaj Spychał](https://sketchfab.com/mikolajspy) on [Sketchfab](https://sketchfab.com)

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**Author:** ![mikolajspy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mikolajspy](https://forums.unrealengine.com/u/mikolajspy)\
**Post date:** [June 26, 2015, 11:30am UTC](https://forums.unrealengine.com/t/modular-building-set/33200/4 "2015-06-26T11:30:08Z")

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Pack is finished with 50 parts. Glass has Screen Space Reflections added 🙂  
 ![9be06aa74f4857288ed626266ebec85f54b2eaca.jpeg](https://d1ap1mz92jnks1.cloudfront.net/images/transparent.png)  
 ![aa1b0ed5651967384e051e5484331a6922356b6b.jpeg](https://d1ap1mz92jnks1.cloudfront.net/images/transparent.png)

 ![2015-06-26 13_28_11-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/a/4ae54796dcf00c871189e5f17d946232fb8c27c9.jpeg)  
 ![2015-06-26 13_27_29-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/9/593d422d194aa1e79f74c68bd439d7dad6d9b9d9.jpeg)  
 ![2d7a8e99555ec561fe08b0c277261df84cf4824f.jpeg](https://d1ap1mz92jnks1.cloudfront.net/images/transparent.png)

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**Author:** ![anonymous\_user\_4f0582c2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4f0582c2](https://forums.unrealengine.com/u/anonymous_user_4f0582c2)\
**Post date:** [June 26, 2015, 6:06pm UTC](https://forums.unrealengine.com/t/modular-building-set/33200/5 "2015-06-26T18:06:07Z")

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Scale is wrong, the guy could easily touch the second floor window if he jumps. I would like to see that happen in real life. Also texturing is really bad. I can’t really say anything good about this one atm.

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**Author:** ![siebencorgie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@siebencorgie](https://forums.unrealengine.com/u/siebencorgie)\
**Post date:** [June 26, 2015, 8:02pm UTC](https://forums.unrealengine.com/t/modular-building-set/33200/6 "2015-06-26T20:02:41Z")

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I is not actualy as bad as descriped, but he has a point with the scaling. That is easily fixed with a bit leveldesign 😃  
The textures are okay IMO. Maybe you should add a bit more detail in the roughness and the normalmaps.

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**Author:** ![mikolajspy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mikolajspy](https://forums.unrealengine.com/u/mikolajspy)\
**Post date:** [June 26, 2015, 9:26pm UTC](https://forums.unrealengine.com/t/modular-building-set/33200/7 "2015-06-26T21:26:07Z")

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Thanks for feedback 🙂 Scale is correct, I’ve tested it many times with First Person Template. The point is, it’s not second floor really, but just higher set of windows, as you can see, it’s rather some sort of high warehouse/hangar, you can easily add more blocks between each set or scale them in Z to make them higher and of course add actual floor 🙂 And one more thing, you can set jump high, in real life you don’t jump so high as in templates 😉  
Here’s screen up close from first person:

 ![2015-06-26 23_23_41-ModularBuilding01 - Unreal Editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/0/00aa6a1571d0d83386a6293811cab2e06d74249f.jpeg)
