My brain hurts. I’m definitely more of an artist than a technician. Understanding workflow doesn’t come all that easily to me. I will persevere though, I just need some help.
Are there any good tutorials for working from MODO to UE4? Or any modeling tool (it is all transferable)? The biggest problem I am having is with working with simple meshes in order to have simple lightmaps.
I am trying to create a two-story boathouse. I am much more comfortable putting it all together in MODO. It doesn’t make sense to me to break it up into separate elements (wall, window, floor board, etc). I have a really hard time designing that way. Also, in practical terms, it is much easier to assemble correctly in MODO. The obvious problem with this is that my lightmaps get way out of control (50 floor boards, for example, that can’t overlap).
I understand the ‘separate asset’ approach for more level-type design - long, repeated hallways; big spaces that need filling. However, I am trying to create a much smaller, for focused experience. I don’t need to reuse assets, I want to have unique design throughout. Having to import each element of a single design separately is feeling counter-intuitive.
I would like to watch/read a tutorial of how people are approaching asset design in UE4. I’m a visual person, just watching someone else work can be a big help. But I can’t really find anything yet.