Modifying the Lyra camera to make a Top Down game in UE5

LYRA using V8 Supercam Hyper-Cinematic Camera Subsystem supporting Player Controlled on-demand Interpolation True First Person, Second Person, Third Person, Side View, Top-Down, Others.

For those interested in modding LYRA Camera System for a custom camera system. Theres a C++ class you inherit from. I’m using it to integrate V8Supercam and its the fastest way I’ve been able to add ‘True First Person’ with Third Person Manny/Quinn Characters.

  1. I created a CustomPlayerController inherited from ‘LyraPlayerController’ BP.
  2. In the CustomPlayerController disable the PlayerCameraManagerClass (Set to None).
  3. In the GameMode use the CustomPlayerController for player controller class.
  4. Afterwards, I simply added my Springarms & Cameras to the main skeletal mesh component ‘SKM_Manny_Invis’ mesh in the ‘B_Hero_ShooterMannequin’ BP Class.
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