Well we just started to included Daz Studio as part of our character development pipeline but as someone would use say 3ds Max or Blender can make use of DS as long as Unreal 4’s FBX import can parse the data one can almost export anything from DS and to any point in between as to UE4 being the destination.
More or less how anything would be made that needs to be glued to the G3 framework but for the most part clothing the rig, playing Barbie dress up so to speak, is done using Zbrush that could go back to DS to make use of auto fit. At the moment we do an additional step of processing via 3ds Max until we figure out how to glue stuff together in DS.
Hair as far as Unreal 4 goes is still rather immature so we have found that it’s easier to buy hair assets that works with the already in place frame work. The cost is usually in between $15 and a $1.95 with discount so by having a lot of different styles on hand we can iterate the desired result rather than waiting for an acceptable solution. More or less for now we are building up a catalogue of hair resources that we can make use of today that can scale once Epic makes things easier on the engine side of things.
As a starting point this is as bad as it gets, at the moment, as far as a 1-1 export/import.
Keep in mind this is work in progress done over coffee and donuts but is a good starting point as far as the iteration progression goes.
P.S. I’m more than happy to do more videos in the future once we figure out a lot more of the usability factors that makes things interesting but for us it’s just another solution to a million dollar problem.