It always depends on your size of the level, denisty of placed meshes and which kind of model it is.
Optimise:
-use lods ?v=17pcyPVplEc
-use culling volumes
Just a note: In games the triangle count is crucial
It always depends on your size of the level, denisty of placed meshes and which kind of model it is.
Optimise:
-use lods ?v=17pcyPVplEc
-use culling volumes
Just a note: In games the triangle count is crucial