Model imported to UE seems to have disconnected bones

Unfortunately it was not the FBX settings and the discussion didn’t really get me anywhere, although it did introduce me to Rigify which is super awesome.

However after generating 7 models from MakeHuman and bringing them in to UE4, I accidentally got it to work but not entirely sure if I was missing this the entire time.

After generating the model and its rig, I had to finalize the model in the addon first, and then up the scale by 100x to fit UE4 scale and CTRL-A, and the model also had to be in T-pose as well. If I scaled the model before finalizing it with the addon, UE would say the bone size is too small. Default FBX export settings worked.