# Modding issues on UE5

**URL:** <https://forums.unrealengine.com/t/modding-issues-on-ue5/1846823>\
**Category:** Blueprint\
**Tags:** ai-navigation, unreal-engine, Modding, editor, Blueprint, question\
**Created:** [May 8, 2024, 6:42pm UTC](https://forums.unrealengine.com/t/modding-issues-on-ue5/1846823 "2024-05-08T18:42:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TrVs\_benq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TrVs\_benq](https://forums.unrealengine.com/u/TrVs_benq)\
**Post date:** [May 8, 2024, 6:42pm UTC](https://forums.unrealengine.com/t/modding-issues-on-ue5/1846823/1 "2024-05-08T18:42:01Z")

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I have the following problem. I’m making a custom mod for the game Poppy Playtime that every 10 seconds a monster appears in front of the player.  
But I can’t get the monsters to move towards the player because there is no NavMesh nearby. And since I use “reference modding”, my options are limited only to making scripts in Blueprints.  
So I want to ask, is there any potential way to solve this? Maybe to Spawn NavMesh via Blueprints or something else.
