# modding: how to pack a folder into pak file

**URL:** <https://forums.unrealengine.com/t/modding-how-to-pack-a-folder-into-pak-file/94776>\
**Category:** Modding\
**Tags:** unreal-engine\
**Created:** [June 20, 2017, 12:48am UTC](https://forums.unrealengine.com/t/modding-how-to-pack-a-folder-into-pak-file/94776 "2017-06-20T00:48:38Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![PetePolyakov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PetePolyakov](https://forums.unrealengine.com/u/PetePolyakov)\
**Post date:** [June 20, 2017, 12:48am UTC](https://forums.unrealengine.com/t/modding-how-to-pack-a-folder-into-pak-file/94776/1 "2017-06-20T00:48:38Z")

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I’m playing in a car game and was modding a 3d model and textures there (I unpacked pak file). Was wondering how to pack the folder (not just a file) back to pak file. “-create” didn’t work.

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**Author:** ![anonymous\_user\_26442cc0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_26442cc0](https://forums.unrealengine.com/u/anonymous_user_26442cc0)\
**Post date:** [June 21, 2017, 2:43pm UTC](https://forums.unrealengine.com/t/modding-how-to-pack-a-folder-into-pak-file/94776/2 "2017-06-21T14:43:11Z")

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Wanna know too

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**Author:** ![ArcEcho](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArcEcho](https://forums.unrealengine.com/u/ArcEcho)\
**Post date:** [July 8, 2017, 3:57am UTC](https://forums.unrealengine.com/t/modding-how-to-pack-a-folder-into-pak-file/94776/3 "2017-07-08T03:57:42Z")

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You can add a dummy file in the response pak list file or in the command line.  
For example:“F:\your\_project\_path\content\dir\_want\_to\_keep\*._" are what you want to put into the pak file, and also you want keep the “dir\_want\_to\_keep”.  
You can write command like this "your\_unrealPak\_tool\_path F:\your\_project\_path\content\dir\_want\_to\_keep\*._ F:\your\_project\_path\content\dummy.uasset”. In this way, you can make packages’s path start with “dir\_want\_to\_keep” in the pak file.
