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Mobile shader stats incorrect ?

Hi
How is this possible? The stats show 2/8 texture samplers while clearly I have a lot more… trying to get this to run on my Nexus 5 but even in he mobile preview the shader does not work. Most propably as it has exceeded the sampler limit of 7 (UE4 needs the rest for lighting on mobile I presume). Screenshot attached.

Thanks
Sanjit