Mobile run Audio in background?

No I havent found an answer yet.
But it seems to work if you can create an “Observer class” … Unfortunately I am also bad at creating
c ++ plugins! Maybe you can do it …

https://forums.unrealengine.com/development-discussion/ios-development/1660953-how-can-i-set-avaudiosession-for-ios-apps-to-allow-device-apps-to-continue-audio-playback