# Mobile players can still move when all their input is consumed

**URL:** <https://forums.unrealengine.com/t/mobile-players-can-still-move-when-all-their-input-is-consumed/2763961>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [September 9, 2026, 1:11pm UTC](https://forums.unrealengine.com/t/mobile-players-can-still-move-when-all-their-input-is-consumed/2763961 "2026-09-09T13:11:05Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![TrickTyger](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tricktyger/32/1141107_2.png) [@TrickTyger](https://forums.unrealengine.com/u/TrickTyger)\
**Post date:** [September 9, 2026, 1:11pm UTC](https://forums.unrealengine.com/t/mobile-players-can-still-move-when-all-their-input-is-consumed/2763961/1 "2026-09-09T13:11:05Z")

</div>

### Summary

Mobile players can’t be stopped!

1. Adding a UI with ui\_input\_mode.All doesn’t stop them moving

2. Removing the traversal input mapping doesn’t stop them from using the joystick

3. Can’t consume movement input with input triggers

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Character

### Steps to Reproduce

Add a UI with input mode all  
Or remove the traversal input mapping in verse  
Or consume input with input triggers

### Expected Result

Mobile players behave like other players and stand still

### Observed Result

Mobile players continue to move

### Platform(s)

Mobile

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [September 21, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/mobile-players-can-still-move-when-all-their-input-is-consumed/2763961/8 "2026-09-21T16:01:46Z")

</div>

FORT-1150728 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 42.30.
