Mobile memory management


I am curious if mobile is capable of releasing used memory during game play.
I have a procedural game im working on Sharksporter and ive noticed that on mobile, the longer you play the more you experience a slow down in the game.
The fps drop systematically.

Actors are spawned and deleted through the entire game, and im curious if mobile is not capable of releasing used resources.
I will still do some profiling to see if i can pick up anything but thought i would throw this out here so long.

ok nevermind i found the issue. I disconnected a node due to UMG creating artifacts when objects are to be purged. That contained my destroy function. so nothing was being killed. Eventually you end up with 1000+ ai controllers floating around in space