# Mobile mannequin imported animations look bad

**URL:** <https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165>\
**Category:** Character & Animation\
**Tags:** persona, Mobile, unreal-engine, question\
**Created:** [July 5, 2015, 6:48pm UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165 "2015-07-05T18:48:15Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Monokkel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/monokkel/32/1194496_2.png) [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Post date:** [July 5, 2015, 6:48pm UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165/1 "2015-07-05T18:48:15Z")

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I’m trying to use the animations from the animation starter pack with the UE4 Mannequin Mobile, but something isn’t looking quite right. I assumed the mobile mannequin would use the same skeleton as the regular one, so that retargeting would be unnecessary. Do I need to retarget, or am I doing something wrong here?

I have added the animations by exporting them to an external folder, creating a new animation blueprint with the mobile mannequin and importing the animations through persona, sticking to default import options. It seems like the arms are the biggest problem. Here is a screenshot to demonstrate:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/5/e/f5e80b317508843828db8ef00cb9941c02fb4e4f.png) ](https://i.imgur.com/K6VlPwe.png)

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**Author:** ![anonymous\_user\_7111f518](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7111f518](https://forums.unrealengine.com/u/anonymous_user_7111f518)\
**Post date:** [July 6, 2015, 8:44am UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165/2 "2015-07-06T08:44:46Z")

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I think this could help

* * *

17 - Skeleton Retargeting and Montage Setup in UE4 :

https://www.youtube.com/embed/S8ardXXy5pE?feature=oembed&wmode=opaque&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

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**Author:** ![Monokkel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/monokkel/32/1194496_2.png) [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Post date:** [July 6, 2015, 10:06am UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165/3 "2015-07-06T10:06:18Z")

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Thanks, TastyCrunch. I’ve seen this video, but I asked this question since I had hoped I would not have to retarget, seeing that the mobile mannequin is just a lower poly version of the skeletal mesh the animations are made for. I guess I’ll have to retarget anyway, though. I’ll mark this question as answered.

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**Author:** ![Monokkel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/monokkel/32/1194496_2.png) [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Post date:** [July 6, 2015, 11:39am UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165/4 "2015-07-06T11:39:14Z")

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Ok, for anyone reading this who’s having the same problem, retargeting turned out to be really simple. Only the upperarm\_twist\_01\_l and upperarm\_twist\_01\_r had to be translation retargeted to skeleton. Everything looks like it should now.

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**Author:** ![mirr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mirr](https://forums.unrealengine.com/u/mirr)\
**Post date:** [August 9, 2018, 7:29pm UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165/5 "2018-08-09T19:29:41Z")

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Monokkel still saves lives in 2018!  
This is still and issue in 4.20 - more details for how to fix it:

**1.** Open “SK\_Mannequin\_Mobile\_Skeleton”  
**2.** On the left, menu Skeleton Tree, click Options  
**3.** In option list Activate “Show Retargeting Options”  
**4.** Set “Translation Retargeting” to “Skeleton” for upperarm\_twist\_01\_l and upperarm\_twist\_01\_r  
**5.** Enjoy a bit less pain in your life.

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**Author:** ![Monokkel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/monokkel/32/1194496_2.png) [@Monokkel](https://forums.unrealengine.com/u/Monokkel)\
**Post date:** [August 9, 2018, 9:36pm UTC](https://forums.unrealengine.com/t/mobile-mannequin-imported-animations-look-bad/324165/6 "2018-08-09T21:36:34Z")

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Too bad it still hasn’t been fixed, but happy to hear that my answer is still useful 🙂 Thanks for adding the detailed description.
