# Mobile lighting - Using Multiple lights

**URL:** <https://forums.unrealengine.com/t/mobile-lighting-using-multiple-lights/385038>\
**Category:** Rendering\
**Tags:** Mobile, Lights, es2, unreal-engine, Android, Rendering, question\
**Created:** [February 15, 2017, 9:27pm UTC](https://forums.unrealengine.com/t/mobile-lighting-using-multiple-lights/385038 "2017-02-15T21:27:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![hellwitu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hellwitu](https://forums.unrealengine.com/u/hellwitu)\
**Post date:** [February 15, 2017, 9:27pm UTC](https://forums.unrealengine.com/t/mobile-lighting-using-multiple-lights/385038/1 "2017-02-15T21:27:50Z")

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Hello world,

I have a single stationary directional light in my map and done.

Im unable to use anymore lights of any kind in the scene for mobile devices. Is there a setting somewhere that i should toggle to enable rendering multiple lights.

^(\>\_\<)^

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<div class="post-metadata">

**Author:** ![hellwitu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hellwitu](https://forums.unrealengine.com/u/hellwitu)\
**Post date:** [February 17, 2017, 11:11pm UTC](https://forums.unrealengine.com/t/mobile-lighting-using-multiple-lights/385038/2 "2017-02-17T23:11:21Z")

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False alarm… My Bad…

Apparently, real time light render isn’t working in my es2 previewer unless the lighting is rebuild.  
All i had to do was rebuild lighting to be able to view the new light source rendered in editor window. ^(0\_0)^

Tested on device.
