# Mobile lag spike first play of game

**URL:** <https://forums.unrealengine.com/t/mobile-lag-spike-first-play-of-game/403691>\
**Category:** Mobile\
**Tags:** lag, Mobile, unreal-engine, Android, gear-vr, question\
**Created:** [September 4, 2017, 11:35am UTC](https://forums.unrealengine.com/t/mobile-lag-spike-first-play-of-game/403691 "2017-09-04T11:35:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_92200967](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_92200967](https://forums.unrealengine.com/u/anonymous_user_92200967)\
**Post date:** [September 4, 2017, 11:35am UTC](https://forums.unrealengine.com/t/mobile-lag-spike-first-play-of-game/403691/1 "2017-09-04T11:35:26Z")

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I’m developing a game for GearVR and am running into a weird issue: the first time I run the game, every new asset that loads in causes a major lag spike. The weird part is that this only happens the first time I play the game after install. Once I’ve played the game loaded all possible assets once, all subsequent plays have no lag spikes. Any ideas?

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**Author:** ![Daijobu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Daijobu](https://forums.unrealengine.com/u/Daijobu)\
**Post date:** [August 20, 2019, 8:19am UTC](https://forums.unrealengine.com/t/mobile-lag-spike-first-play-of-game/403691/2 "2019-08-20T08:19:42Z")

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Hi,  
Have you ever found a solution to this ? It also happens to me on Android development
