Mobile HDR + Passthrough compatibility? (Quest 3 package)

Hi All,

Is there a compatibility issue with Mobile HDR & Meta XR’s passthrough functionality / layer?

It would appear that I cannot render passthrough layers whilst Mobile HDR is enabled, though I’m sure I was able to a week ago.

If I am unable to use both at the same time then does anyone have a good replacement for the camera fade node? I would like to have the users view fade to black before unloading and loading a level - the camera fade node only functions correctly with Mobile HDR enabled.

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