# Mobile HDR is not working on Oculus Quest 2

**URL:** <https://forums.unrealengine.com/t/mobile-hdr-is-not-working-on-oculus-quest-2/490035>\
**Category:** Mobile\
**Tags:** Mobile, planar-reflection, oculus-quest, unreal-engine, question\
**Created:** [October 19, 2021, 9:20pm UTC](https://forums.unrealengine.com/t/mobile-hdr-is-not-working-on-oculus-quest-2/490035 "2021-10-19T21:20:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DSuppo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DSuppo](https://forums.unrealengine.com/u/DSuppo)\
**Post date:** [October 19, 2021, 9:20pm UTC](https://forums.unrealengine.com/t/mobile-hdr-is-not-working-on-oculus-quest-2/490035/1 "2021-10-19T21:20:22Z")

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Hello, when I enable “Mobile HDR” my scene get almost totally dark in Oculus Quest 2…  
With this option disabled it look fine, but unfortunately I have to enabled it, just to use planar reflections.  
Does someone can help me?  
Many thanks!

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**Author:** ![Ham1ton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ham1ton](https://forums.unrealengine.com/u/Ham1ton)\
**Post date:** [April 17, 2025, 8:14pm UTC](https://forums.unrealengine.com/t/mobile-hdr-is-not-working-on-oculus-quest-2/490035/2 "2025-04-17T20:14:31Z")

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Be sure to use auto exposure and turn off MSAA.
