# Mobile Grab & Throw from fixed camera

**URL:** <https://forums.unrealengine.com/t/mobile-grab-throw-from-fixed-camera/435460>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [October 11, 2018, 7:54pm UTC](https://forums.unrealengine.com/t/mobile-grab-throw-from-fixed-camera/435460 "2018-10-11T19:54:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RGriffeth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RGriffeth](https://forums.unrealengine.com/u/RGriffeth)\
**Post date:** [October 11, 2018, 7:54pm UTC](https://forums.unrealengine.com/t/mobile-grab-throw-from-fixed-camera/435460/1 "2018-10-11T19:54:53Z")

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So I’ve followed this TUT on grabbing and picking up objects.

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>
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Essentially the goal is to have a “Pokemon Go” Grab & Flick on the object for mobile. Any feedback or suggestions would be fantastic. Fairly new to Blueprints but giving it a go.

Now I’m using a fixed camera position which I’ve called “Main\_Camera” Blueprint is screenshots, I’m not even seeing the Line trace from the camera on the onclick event.

 ![256278-bp-1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/a/73a77e982cbb5ef56626e6563021b9790b71763e.png)

 ![256279-bp-2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/e/10e41191a4e52d348f7e895104407c969bd90caa.png)

 ![256280-bp-3.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/b/d5bfaf7970ff1b7509cb7bb1f569c81196bc6404.png)

 ![256281-bp-4.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/7/0/e701af9ad37956fe6d80a3fea9f245093e581def.png)

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**Author:** ![RGriffeth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RGriffeth](https://forums.unrealengine.com/u/RGriffeth)\
**Post date:** [October 11, 2018, 8:03pm UTC](https://forums.unrealengine.com/t/mobile-grab-throw-from-fixed-camera/435460/2 "2018-10-11T20:03:56Z")

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So after a little bit of test seems i cannot use this to fire on objects placed on the level it has to be placed within the Player BP???
