so after countless of crashes my game finally loads up on mobile phones. The splash loads, UMG menu works just fine, whenever I want to play the first level however, the game crashes.
Now the script I use for opening levels is related to a save system (which works just fine when testing it on my PC).
In the menu it dynamically creates buttons that are tied to levels. This is tied to a save system. If there is no save file in place, it uses the basic Open Level node. Now obviously there is no save in place on the phone, so it should just use the open level node. Which doesn’t seem to work
Just a wild guess here, ‘remove all widgets’ perhaps causing the crash, since - even looking at the blueprint, I don’t even sure if there’s a widget already created somewhere else, or already added to viewport. Instead of using remove all widgets, choose the ‘created widget’ and do ‘remove from viewport’.