Mobile camera clipping, spawn and animation not starting

Hi,

I am actually facing a strange behavior regarding a “clipping optimization “maybe.
The current scene is working perfectly on pc, mobile and android. However, only on mobile/android platform when the camera is setup in a different configuration as shown in the attached picture, the different animations are not played anymore. It seems that an optimization pass is performed to avoid to start animation outside a certain range from the camera…

Did somebody encounter this behavior before?

And of course, a solution :stuck_out_tongue: that I got from another thread :[link text][2]
but I really would like to make it work without going with such a hack .