MMO Starter Kit

“To use specific coordinates (for example, spawn next to the dungeon door) you can do this: add a “map” column to the ‘characters’ table in the db and save the map as a string or int (as explained in “adding your own persistent stats” part of the guide). Then, in OnResponseGetCharacter spawn the character according to its “map” value. For example: if the character travels from a different map, spawn in the correct entrance location. If the character’s saved map == this map, then just use the coordinates from the db (this is the current default behaviour).”

Who can,specific Say the blueprint node connect,and db “map” Set? implement travel between zones,help!Worry!!!