Download

MMO Starter Kit

with root motion enabled try changing the “Root Motion Lock” to “Anim First Frame” or “Zero”

Sadly, neither have worked. I’ll keep fiddling with the BP’S. I appreciate the help that’s been given.

Edit: I got it working. I copy/pasted attackfx in ai character event graph.

However I still have the issue of the character drifting around the map after death animation and the prior ones from previous post.

“Sequence contains no matching element”

Hello,
I keep getting this message with my uploader and its not uploading, does anyone know what it means?

6dc312cc60ba2f739099fea8949e8ee43781c494.jpeg

So I just downloaded you client and was Massively Impressed!! Great Job!!

I have a few questions about the kit:

When I use the mouse scroll wheel it zooms to her panties. Though this made me smile, I was wondering if there are plans to make it pop into a first person camera view when fully zoomed in?

I am assuming that Multiple player meshes can be used for the player. Is this set up already in the kit?

At some point I ran past the bandits and found a huge bridge. There is a section that doesn’t have colliders and I fell under the bridge mesh. Is there a Hotkey to Teleport in case the player gets stuck?

Also is there a Teleporter system to teleport to the nearest one if the player dies? (Handy on large terrains)

Since I have dealt with coding Purchasing Items in games on Unity and know what a pain it can be, Are there any plans to incorporate Playfab or Gamesparks for this? Allowing them to handle the cash stuff while the game is run on my own server.

And Lastly, can I set a Player Max Limit that blocks new Log-Ins to prevent server overload?

Question for anyone, I Am looking for the logic when the server starts up. I am looking to implement place-able world objects that need to be loaded at server start. Does anyone know where the boot up server process is handled? where I might be able to call an event to load items on the map?

I am having an issue with guild and party commands, all the other chat functions i can chat and whisper other players. My problem is /gcreate <name> is having no response in the chat field. also party invite ques the party invite text to the other player but no party is created after and party chat will not work. has anyone had an issue like this?

have you replaced the db files with the new db files?

typing:

/unstuck
In the text bar will teleport you to the player start location

It its a complete clean install of the 4.13 version. I followed all the steps from https://www.youtube.com/watch?v=MoS8K7045Us

I am not running Soruce tho maybe that has something to do with it?

Edit:
I missed step. 7 in the doc
“Open hostname.ini file located in Chat\ folder with Notepad or other text editor and place the same url as in p.6 there”

Hi, I like the look of this kit and tried to download the test client to have a look, however I’m having some issues getting it to run if anyone can help.
I tried to run the client on my windows 10 rig, the launcher works fine but the downloaded .exe is completely unresponsive, considering an OS issue I then attempted to run it on my windows 7 laptop, I then initially had an issue with missing direct X dll’s which was an easy fix, but it now seems that there is a physx dll missing that I can’t fix.
The dll in question is called “Physx3CommonPROFILE_x64.dll”, the laptop does have a nvidia GPU chip inside it “Geoforce gtx 850m” and an i5 Intel processor, so I know the laptop is capable on running an unreal project build, iv tried to install physx features manually from download and automatically using Geoforce experience which I believe does install physx apart of its drivers.
Any help is apreciated so I can give this a test :slight_smile:

Does this kit allows for servers scaling? Or it’s only work on a single server?

You’ll need to write your own middle layer for that.

Middle? So, a kind of
single-mmo-kit-servermultiple middle-layer serversclients
It just seems weird for me… Or how it should be, basically?

More or less - it really depends on your architecture…

For me it’s node.js servers that are routed via an authority server depending on where the player is.

You will need to do some C++ in the networking layer of the client to modify it to ask the authority server where it should be talking to, then switch to that.

Well I’m exactly asking about suggested architecture when using MMO Starter Kit.
For example, for me it makes more sense in case if MMO Kit becomes a middleware and my custom servers are on the first level: multiple-custom-logic-servers -> multiple-mmo-kit servers -> clients

There are entire books written on which architecture fits your needs… it really depends on what kind of game you have. MMO is not a type of game architecture, it’s a genre. Almost every MMO uses their own snowflake architecture :slight_smile:

That’s why I’m asking about how exactly it could be made with this current MMO Starter Kit. I’m not asking about some kind of “general MMO-game architecture”. Just about current implementation.

Again, it needs to fit your needs based on what you want. You haven’t stated what you want :D. Just trying to help friend. If you want a zone based implementation, yes you’ll need multiple servers that default to different maps, and some middle layer code to transfer the connection between map servers. They need to be pretty much identical except for the default loaded map.

In that case, where is MMO Kit? Does it serve as a “map server”?
If so, it means, it’s designed to work in multiple instances somehow (even if it doesn’t have connections/transfers itself)?

HI ! Can some one help me ? i cant open this project ;/

when i try to change version unity to run it i see:

Running C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/skava/Documents/My games/Release-1.7/MMOStarterKit-1.7/CleanThirdPerson.uproject” -game -rocket -progress
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Discovering modules, targets and source code for project…
UnrealBuildTool Exception: System.Exception: Could not find token at index 0
at fastJSON.JsonParser.NextTokenCore()
at fastJSON.JsonParser.LookAhead()
at fastJSON.JsonParser.ParseValue()
at fastJSON.JsonParser.Decode()
at fastJSON.JSON.Parse(String json)
at UnrealBuildTool.JsonObject.Read(String FileName)
at UnrealBuildTool.PluginDescriptor.FromFile(FileReference FileName)
at UnrealBuildTool.PluginInfo…ctor(FileReference InFile, PluginLoadedFrom InLoadedFrom)
at UnrealBuildTool.Plugins.ReadPluginsFromDirectory(DirectoryReference ParentDirectory, PluginLoadedFrom LoadedFrom)
at UnrealBuildTool.Plugins.ReadProjectPlugins(DirectoryReference ProjectDirectory)
at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(List1 AllGames, ProjectFile& EngineProject, Dictionary2& GameProjects, Dictionary2& ProgramProjects, HashSet1& TemplateGameProjects)
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String] Arguments, Boolean& bSuccess)
at UnrealBuildTool.UnrealBuildTool.GenerateProjectFiles(ProjectFileGenerator Generator, String] Arguments)
at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String] Arguments)

What i need to do ? what i need to have ?
Where i can find source build UE4 ? i cant find it on GitHub ;/ when i come to link i see error 404 and not found