I’m having an issue and I’ve tried to look it up on my own but I can’t get a solid answer going through Google.
I’ve changed my mmocharacter attackfx and it works for 1 enemy. I tried to duplicate the attackfx within the same blueprint and it doesn’t work. I also tried to duplicate the mmocharacter BP and try again with no luck. Is their an easy way to have multiple attackfx for multiple enemies, and is it really that simple of an answer I’m just a silly soul lol.
I have my enemy characters set up and they work well enough aside from that attack animations. But, when my newly created character dies. If I stand still, I can still *sometimes take damage from the AI after it has been killed. As well, the pawn/dead mesh move around the map after death. Either flying into the sky or just rolling around the map.
3rd. My characters I’ve added are extremely jittery, movement is really odd and they are constantly hopping around like bunnies on crack.
I apologize if these questions can be answered easily, I may not have specified my questions well enough when searching.