MMO Games and database servers? could this work?/what are the complications?

This is not entirely 100% true with the 65 Player Limit. We have easily got upwards of 400-450 players without any networking changes in the unreal engine.

Of course if you just replicate everything then you are going to run into a networking limit but that does not put a hard cap on how many players you have.

There is zero hard cap on how many players UE4 can handle. The .ini config file has a number that you can easily put at anything you want… You could set it to 100,000 and then you are literly limited by nothing more then the hardware you have the server running on.

UE3/UDK had a limit of 64 players but long gone are them days. So lets please not give out false information about a hard limit of 64 players. This is just pure silly ness. I am look at the MMO Kit using stock everything in blueprints and there tests pushed 400+ players on a server. There is no hard set limit.

Also as far as the one map open on a dedicated server that is true. But there are many MMO’s that use zones and having just a single map per dedicated server is not a problem if you go this approach. (GW2, EQ2, EQ1, just to name a few all use the zone based approach and that works just fine with stock UE4 setup)