This weekend I decided to do a rehash of an old shell script that I use all the time to create empty source files for Unreal. The problem with doing that in the command line is that Unreal requires a small amount of boilerplate in each file and to get things to populate in your VS project you have to generate your project files. Touch doesn’t quite do the trick. My old bash script took care of all of that, but it was rather inflexible. So, I made mksrc.py. It generates files based off of templates and can generate the project files.
You can find the git repo and instruction for it here.
Also, if you know python and like reviewing code, I’d love some critique. I’m still learning the language.