Has anyone tried to do this type of capture in Unreal?
How could this be achieved?
They explained that they have attached one of the Vive controllers to a real camera so the real camera matches the camera movements in game, but I am unsure on how to record the ingame camera that is filming the player.
Is it necessary to do multiplayer so one player in one computer is the camera and the other player on the other computer is using the HMD?
Or is there another way using only one computer? Would it be possible to have the second camera recording the player while the main camera is still the HMD? How would those frames of the secondary camera would be saved to the hard drive?