Hello . yes the blendshapes test works with me too. I know where my problem is now:
1- i have a skeletal mesh with morph targets in UE4 working
2- i have a body animation in maya with blendshapes animations for the face
3- if i export the body animation with the facial animation it means i am exporting another skeletal mesh. Won’t this replace my already created skeletal mesh in UE4?
[EDIT]: you know what sorry about that. just saw the unreal answers forum post link you posted. I will try this and update this thread in case of any complications. Thanks again, man.