Mixamo Animation Retargeting

Hi! We have two news for you:

  • we submitted to Epic the update for UE4.18 (it’s already available to Gumroad users - check your account);
  • the new version introduces the previously announced feature “Generate Root Motion Animations”!

The “Generate Root Motion Animations” action allows you to create a standard UE4 root motion animation from a Mixamo animation. To use this feature, you must import both the “normal” Mixamo animation and its “in-place” version. Unfortunately it’s impossible to compute a correct root motion animation without both of them. After having imported them, select the skeleton, run the “Retarget Mixamo Skeleton Asset” action if not already done, then run “Generate Root Motion Animations” contextual action and follow the on-screen instructions (shortly: you must select the previously imported normal and in-place animations). You’ll end with a new root-motion enabled animation for your character!