Missing vital SceneCaptureReflectActor for real-time planar reflections

I disagree, probes and ssr are great for glossy surfaces, or for something with distinct shaped mesh, but for flat smooth surfaces (mirrors, glass planes), its useless at times
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for me, this isnt acceptable

I mean, feel free and try to create a realistic mirror surface, or a perfectly smooth floor that reflects chairs and tables sitting on it.
as far as i know, it isnt possible with SSR and probes. Not without a SceneCaptureReflectActor