# Missing the vectorfield used in the gpu sprite emitter tutorial?

**URL:** <https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491>\
**Category:** Platform & Builds\
**Tags:** tutorial, unreal-engine, question\
**Created:** [October 28, 2014, 12:32pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491 "2014-10-28T12:32:35Z")\
**Posts on this page:** 1\
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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [November 5, 2014, 6:46am UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/2 "2014-11-05T06:46:38Z")

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I can’t find it either. Zak thought it was included in the Content Samples package but sadly its not.  
There is a tutorial on how to create your own sadly it requires Maya (I use 3D Studio Max) and its really confusing.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I did find another video tutorial with a custom script that Ruben Henares made so you can create your own Vector Fields inside 3DSMAX and export them to UE4

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/6/a/66a7841770eac22563758816f4109cdbd10dfa7e.jpeg "3dsMax to UE4 Vector Fields") ](https://www.youtube.com/watch?v=s1brvWy3SYY)

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