# Missing the vectorfield used in the gpu sprite emitter tutorial?

**URL:** <https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491>\
**Category:** Platform & Builds\
**Tags:** tutorial, unreal-engine, question\
**Created:** [October 28, 2014, 12:32pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491 "2014-10-28T12:32:35Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![MrMightyErik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrMightyErik](https://forums.unrealengine.com/u/MrMightyErik)\
**Post date:** [October 28, 2014, 12:32pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/1 "2014-10-28T12:32:35Z")

</div>

I can’t seem to find the vel\_219 vectorfield that is mentioned in the Introduction to Particles in UE4 - 5 - Creating a GPU Sprite Emitter tutorial video. This stops me from completing it.

---

<div class="post-metadata">

**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [November 5, 2014, 6:46am UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/2 "2014-11-05T06:46:38Z")

</div>

I can’t find it either. Zak thought it was included in the Content Samples package but sadly its not.  
There is a tutorial on how to create your own sadly it requires Maya (I use 3D Studio Max) and its really confusing.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

I did find another video tutorial with a custom script that Ruben Henares made so you can create your own Vector Fields inside 3DSMAX and export them to UE4

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/6/a/66a7841770eac22563758816f4109cdbd10dfa7e.jpeg "3dsMax to UE4 Vector Fields") ](https://www.youtube.com/watch?v=s1brvWy3SYY)

---

<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [November 5, 2014, 6:45pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/3 "2014-11-05T18:45:49Z")

</div>

Hey Erikb -

The Vector Field is in the Content Examples Project at the following path in your Content Browser:

```
/Game/ExampleContent/Effects/VectorFields/vel_219

```

Thank You

Eric Ketchum

---

<div class="post-metadata">

**Author:** ![MrMightyErik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrMightyErik](https://forums.unrealengine.com/u/MrMightyErik)\
**Post date:** [November 6, 2014, 10:17pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/4 "2014-11-06T22:17:57Z")

</div>

Can you tell me which content examples project version you checked? Cause I really can’t find it the in the folder you linked.

---

<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [November 6, 2014, 10:31pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/5 "2014-11-06T22:31:10Z")

</div>

The Content Examples available in the new Learn Tab as it, so the 4.5 version. Let me know if you cannot find it.

Thank You

Eric Ketchum

---

<div class="post-metadata">

**Author:** ![MrMightyErik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrMightyErik](https://forums.unrealengine.com/u/MrMightyErik)\
**Post date:** [November 7, 2014, 10:35am UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/6 "2014-11-07T10:35:32Z")

</div>

This is a screenshot of my Content Examples project 4.5 VectorFields folder:  
[http://puu.sh/cGGhx/ccf38ad2b8.png](http://puu.sh/cGGhx/ccf38ad2b8.png)  
As you can see it is not there.

---

<div class="post-metadata">

**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [November 7, 2014, 2:26pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/7 "2014-11-07T14:26:52Z")

</div>

Hey Erikb -

I am sorry for that, something must have not downloaded correctly. But in either case, here is the \*.uasset, if you plug it into the same directory it should work as intended.

link text

Thank You

Eric Ketchum

---

<div class="post-metadata">

**Author:** ![MrMightyErik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrMightyErik](https://forums.unrealengine.com/u/MrMightyErik)\
**Post date:** [November 7, 2014, 2:56pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/8 "2014-11-07T14:56:27Z")

</div>

Hey Eric,

Thanks a lot for the help 🙂

---

<div class="post-metadata">

**Author:** ![Archifiction](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Archifiction](https://forums.unrealengine.com/u/Archifiction)\
**Post date:** [November 21, 2015, 3:25am UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/9 "2015-11-21T03:25:22Z")

</div>

Thanks! I still cannot find their folder…

---

<div class="post-metadata">

**Author:** ![Tri\_Nuppila](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tri\_Nuppila](https://forums.unrealengine.com/u/Tri_Nuppila)\
**Post date:** [August 16, 2017, 3:43pm UTC](https://forums.unrealengine.com/t/missing-the-vectorfield-used-in-the-gpu-sprite-emitter-tutorial/297491/10 "2017-08-16T15:43:53Z")

</div>

To get these vector fields to your own project try this:

Unreal engine \> Learn \> Content Examples \> Create Project

and then

Library \> Content Examples \> Open \> Content Browser \> search for “field” \> vel\_219 and VelocityGrid60 should be in Content\ExampleContent\>Effects\>VectorFields \> select both \> right click \> Asset actions \> Migrate \> ok \> find your own projects Content folder \> select it and it should migrate these two vector fields to your own project.

and then

Open your own project \> Content browser \> again search for “field”  
After migration I found those two files in Content\ExampleContent\Effects\VectorFields folder
